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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
Travasty Space
Pilots of Epic Tribal Band
20
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Posted - 2013.07.19 16:23:00 -
[1] - Quote
Honestly heavy missiles on Sac doesn't make much sense for the ship, maybe 5% damage+flighttime/velocity to HAMs to level would work better. |
Travasty Space
Pilots of Epic Tribal Band
22
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Posted - 2013.07.20 01:19:00 -
[2] - Quote
Mr Floydy wrote:Disagree with anyone saying the Sacrilege shouldn't get the HML bonus. Why on earth not? Yes it is a slow ship that is better suited to HAM, but why should that mean it must be locked down to a single weapon type. Every other ship bonus can apply to both long and short range weapons of the class. A missile spewing, smallish sig, tanky armour ship able to fly at range could potentially be a nice ship to have. Who cares if it is slow - it's not like the Drake was ever bought for it's speed!
Lore(khanid) and diversity. |
Travasty Space
Pilots of Epic Tribal Band
24
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Posted - 2013.07.21 20:37:00 -
[3] - Quote
With T2 ships being more specialized, why not buff the weapon bonuses on all of them(5% becomes 7.5%, 10% becomes 12.5%) but limit this to one weapon. HAMs for Sac, Pulses(or Beams if think that'd be better) for Zealot etc. |
Travasty Space
Pilots of Epic Tribal Band
24
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Posted - 2013.07.21 23:19:00 -
[4] - Quote
Heavy Assault Cruisers, what this says to me is that they need to do good damage and good tank and then also have either good speed with the bonus only affecting short range weapons(Sac/HAMs) or good projection only affecting long range weapons(Zealot/Beams) |
Travasty Space
Pilots of Epic Tribal Band
24
|
Posted - 2013.07.22 23:44:00 -
[5] - Quote
We want specialization in HACs? the best way to do this is as I've put before have all HACs weapon bonuses apply to only one weapon(Sac as a current example). The counter balance to that is the bonuses are stronger and or they get more, using the Sac again giving having say 7.5% Missile Damage and Flight-time of HAMs per level and 6% Cap recharge and Cap max per level Along with the role bonus of 50% MWD sig penalty reduction. Take this idea and apply to all HACs and you get HACs that will be strong in their role(Specialization) while still allowing some creativity with the fits.
Also on the Assault/Skirmish I like the general idea. Heavy Assault Cruisers should be modeled on the Sac with extra speed, Short range weapons with strong damage and strong tank and the MWD role bonus. And then Heavy Skirmish Cruisers going modeled on the a Beam Zealot with the same speed or even a bit less, Strong tank, good projection bonuses and a role bonus for reduction of E-war effectiveness. |
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